NVIDIA
Is Virtual Reality with the GRID Possible
is there a way to stream VR formats from the Grid using amazon servers. Want to stream Unreal project for PC and VR for Mobile headsets. will have an html5 version of project so streaming from the grid would solve the rendering problems on Mobile for high poly...
is there a way to stream VR formats from the Grid using amazon servers. Want to stream Unreal project for PC and VR for Mobile headsets. will have an html5 version of project so streaming from the grid would solve the rendering problems on Mobile for high poly...

#1
Posted 11/22/2015 12:02 AM   
Hey Borris Did you get an answer to this? Edit: sorry, just realized I necro-ed a 2 year old post!
Hey Borris

Did you get an answer to this?

Edit: sorry, just realized I necro-ed a 2 year old post!

#2
Posted 09/21/2017 08:17 AM   
Not possible with direct rendering due to latency issue. There is needed [b]motion-to-photon latency <20ms[/b] ([url]http://www.chioka.in/what-is-motion-to-photon-latency/[/url]). I achieved best latency ~60ms on local LAN ([url]https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/[/url]) and other "professional" streaming protocols have latency ~120ms ([url]https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/[/url]). You can try compensate at least head motion with oversized rendering and local client "pan&scan" clipping with some "motion blur" based on movement ([url]https://en.wikipedia.org/wiki/Pan_and_scan[/url], [url]https://en.wikipedia.org/wiki/Motion_blur[/url]).
Not possible with direct rendering due to latency issue. There is needed motion-to-photon latency <20ms (http://www.chioka.in/what-is-motion-to-photon-latency/). I achieved best latency ~60ms on local LAN (https://gridforums.nvidia.com/default/topic/752/grid-vgpu-benchmarks/vdi-click-to-photon-with-raspberry-pi/) and other "professional" streaming protocols have latency ~120ms (https://www.virtualexperience.no/2016/03/07/how-to-use-click-to-photon-to-measure-end-to-end-latency/). You can try compensate at least head motion with oversized rendering and local client "pan&scan" clipping with some "motion blur" based on movement (https://en.wikipedia.org/wiki/Pan_and_scan, https://en.wikipedia.org/wiki/Motion_blur).

#3
Posted 09/21/2017 10:47 AM   
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