NVIDIA
OpenGL encode and display simultaneously
Hi all, For OpenGL, wonder if anyone figured out how to display the image in the window and encode it to H264 at the same time? There are examples for DirectX such as DX11IFR_AsyncH264HWEncode, and I'm looking for the OpenGL's equivalent.
Hi all,

For OpenGL, wonder if anyone figured out how to display the image in the window and encode it to H264 at the same time?

There are examples for DirectX such as DX11IFR_AsyncH264HWEncode, and I'm looking for the OpenGL's equivalent.

#1
Posted 07/14/2016 09:42 AM   
Are you using the latest Capture SDK? IFR is available for OpenGL as well as DX. https://developer.nvidia.com/capture-sdk
Are you using the latest Capture SDK? IFR is available for OpenGL as well as DX.


https://developer.nvidia.com/capture-sdk

Jason Southern, Regional Lead for ProVis Sales - EMEA: NVIDIA Ltd.

#2
Posted 07/19/2016 11:24 PM   
Hi Jason, I have indeed downloaded the capture SDK. However, I realized that for all OpenGL sample projects, only a blue window showing the framerate is displayed. I would like to have the window display what is being encoded, just like the DirectX samples. Is it possible to do that? Due to my limited knowledge of OpenGL, I haven't found a way to do so.
Hi Jason,

I have indeed downloaded the capture SDK. However, I realized that for all OpenGL sample projects, only a blue window showing the framerate is displayed.

I would like to have the window display what is being encoded, just like the DirectX samples. Is it possible to do that? Due to my limited knowledge of OpenGL, I haven't found a way to do so.

#3
Posted 07/25/2016 08:05 AM   
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